Hi there, if you're interested in sound design and learning how you can create your own sound textures, you may have fallen in a right place.
I'm planning to do a series of videos that I'd call Sound Design Theory, and this particular video will serve as an introduction for it.
I did a whole series on music theory before, and now I'd like to do something similar with sound design.
My purpose here is not to give you a recipe for a particular sound in each video, or at least, that's not what i will begin with. Instead I'd like to go deeper and explore each tool we have and explain exactly how they will affect your sound, and then see several ways to use each tool.
I would not say "then add some tape saturation, it will sound good", instead I would explore with you how a saturation processes the sound, and show different examples of what can be achieved with it, so you can choose that tape saturation for example is what you need.
I think that when you understand really how an effect or a module works, it opens a lot more doors and it will be easier for you to recreate a particular sound or to create your own.
At least that's what I believe in.
So the plan is to see the different types of sound synthesis.
Then explore all the components that make a synth: the oscillators, filters, envelopes, LFO, etc...
Then we'll explore a lot of effects that you can also use on your samples, like saturation, delay, flanger, etc...
And then we could move on to more particular technics and maybe do some sound exploration where we'll build a particular sound together, either for musical use or for sound effects that you could use in a video game for example.
So if you want to start now, I think my old episode about harmonics is a good introduction to this series, as I talk about the basis of sound synthesis and I might not repeat all I've said there, so I'd recommend watching it first if you haven't already. I will add it to my sound design theory playlist anyways, so it will be easier to find.
For each episode, I'll do my best to describe exactly how each module we see processes the sound, which parameter are at your disposal to manipulate them, and some examples of how you can use them.
so hopefully you'll have enough to start designing your own sounds right away.
To do that I plan to use examples on 3 main supports:
- Ableton live and it's built-in plug-ins, which is my daw of choice.
- VCV rack which is a free modular synth simulation. If you don't know what a modular synth is, I did a quick explanation at the beginning of my review of the volca modular.
- And Serum which is one the most popular synth plug-ins out there.
The episodes will be already quite long so I may shave off the intro and outro of each video to have a straight to the point format.
Which is also why I wanted to make this separate intro video.
And because these episodes might be quite dense, in the description, you'll find timings for each part of each video. So if it is difficult to watch it in one sitting, it would be easier to watch it one chapter at a time. It also makes it easier if you want to get back to it to get a particular info.
I'm basically trying to create a video encyclopedia on sound design.
So let's begin, I hope you enjoy it.